If you do not see the USB video adapter in Device Manager, refer to the following FAQ. Press the Windows key + R, type devmgmt.msc, and press Enter to open Device Manager. When you test the video cables, video source, video destination, and laptop docking station it is recommended that you do the following: When you test your cables, it is recommended that you do the following: Ideally, you should test a component that you know works in another setup. Use a different video cable, video source, video destination, laptop docking station, USB peripherals, and Ethernet connection setup to see if the problem persists. Use the video cables, video source, video destination, laptop docking station, USB peripherals, and Ethernet connection in another setup to see if the problem is with the components or the setup. To test your setup components, try the following: You can test to make sure that the following components are working correctly and are not the source of the issue: I'm talking just getting prices for certain items, maybe buying ones, and selling some from the inventory.When you troubleshoot issues with a laptop docking station, there are some quick tests that you can complete to rule out potential problems. I'll take a look into it later, thank you a lot for your quick and kind responses.īy the way, something else - do you have a way to interact with the Steam community market? Or is that not yet available, or not even part of this kit? Public static Dictionary SpamProtection = new Dictionary() Īnyways, I manually go into chatrooms, maybe that was part of my problem too. New Thread(() => ThinkofResponse(ID, Message)).Start() Įlse if ((DateTime.Now - SpamProtection).TotalMilliseconds > 600) This is working just fine and allowed me to fight with this almost perfectly, since the worst case is bot telling you "chat ghosted, close tab then click here to reconnect: steam://joinchat/."Ĭonsole.WriteLine((ID) + " said: " + Message) ĬhatSessions = ChatFactory.Create(ChatterBotType.PANDORABOTS, Unless you manually rejoin that chat, you're in limbo.īasically I added very "stupid" way of detecting chat ghosts - like pointed out above, so when chat ghost happens my bot is messaging all chat visitors about ghost, then reconnects to chat itself. If chat ghosts, there are no messages happening, nobody is leaving/entering, and the only "indicator" that chat ghost happened is when one of chat visitors go offline - then you have a nice fuckup of user being on chat with "last online: 5 minutes ago" or something like that. This works for you, can't work for me (check below Absolutely nothing. Ghost detecthing requires HTTP checking of group page, at least until I find out something better. Obviously this approach fights with the problem, but absolutely can't tell you when ghost in fact happens. This is the best I can come up with without bringing in HTTP check. If DateTime.UtcNow - LastChatEvent > TimeSpan.FromMinutes(1) (or anything other you set as "might ghost due to lack of activity") you trigger SteamFriends.JoinChat(chatID) that will also result in setting it back to DateTime.UtcNow because it triggers ChatEnterCallback. You set it to DateTime.UtcNow on ChatActionResultCallback, ChatEnterCallback, ChatMemberInfoCallback, ChatMsgCallback and ChatRoomInfoCallback that arrives for given chatID, you have ID in each callback.Įach chat has a Timer that triggers each minute. Most practical yet very stupid approach is like I said, registering last chat event for each chatID.
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